AI Insights · Timothy · October 2021
Top 5 Cannabis Games on Android in the UK - Q3 2021
Explore the performance of the top 5 cannabis games on Android in the UK during Q3 2021, highlighting their weekly downloads, revenue, and active user trends.
During the third quarter of 2021, the top 5 cannabis games on the Android platform in the United Kingdom demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides an insightful look into the trends for each game.
Weed Inc: Idle Tycoon experienced fluctuations in weekly revenue, starting at around $1.7K and dipping to approximately $1K mid-quarter before recovering to about $1.3K by the end of September. Weekly downloads peaked at over 4.3K in early August but saw a decline towards the end of the quarter, finishing at roughly 1.7K. Active users also saw a peak in early August with over 11K users but dropped to around 6K by the end of September.
Hempire - Plant Growing Game showed a steady increase in weekly revenue, starting at $2.3K and reaching up to $3.1K by mid-August, maintaining around $2.9K towards the end of the quarter. Downloads surged in early August with nearly 2.8K but fluctuated throughout the quarter, ending with just over 600 downloads. Active users peaked at around 6.5K in mid-September but declined to about 4K by the end of the quarter.
Cheech and Chong Bud Farm maintained a stable revenue stream, starting at approximately $3.2K and reaching around $3.6K by mid-September. The game saw a significant spike in downloads in mid-August with nearly 1.5K, although this number decreased to about 600 by the end of the quarter. Active users followed a similar trend, peaking at around 1.5K in mid-August and ending the quarter with nearly 1K users.
Bud Farm: Idle Tycoon reported the highest weekly revenue among the top 5, starting at $11.5K and fluctuating between $6.5K and $10.5K throughout the quarter. Weekly downloads remained relatively low, peaking at around 957 at the end of September. Active users showed some growth, beginning at around 2.1K and ending at approximately the same number by the quarter's close.
Weed Factory Idle had minimal revenue, with a peak of $59 at the end of June and remaining low throughout the quarter. Downloads peaked at 778 in late August but generally remained under 500 for most of the quarter. Active users saw an increase in late August, peaking at around 1.7K, before declining to under 1K by the end of September.
For more detailed insights and data, visit Sensor Tower.